Tech Demo Overview
Project Type: Personal
Focus: AI, Behavior Tree
Game Engine: Unreal 5
Language: Unreal Blueprint
Description:
RTS requires hight APM (Actions per minute), which discourages a group of players who want enjoy pure
thinking. Thus, in this Turn-base RTS, I'm trying to inject the concept of Turn to Real-time.
During the Turn phase, the world stops running, and the player gives commands to units.
Then in the Real-time phase, units execute command, and the player can see the result of the commands.
Controls:
LMB = Select Unit
RMB = Select Command Target
Left Shift + LMB= (to ground) Sequence Command / (to unit) Select/Unselect Unit
Left Ctrl + LMB = Select All Units
A = Attack
S = Skill
D = Move